Announcing the Dynamic Multiplayer Lobby & Social Hub for Unity


Hello, developers.
Today, I'm excited to launch a new asset designed to solve one of the biggest hurdles in multiplayer game development: the lobby. Every great multiplayer game needs a polished and reliable pre-game experience, but building one from scratch is a complex and time-consuming task. You have to manage UI states, party logic, and network communication, all before you can even get to the core gameplay.
The Dynamic Multiplayer Lobby & Social Hub is a complete, production-ready framework that handles all of this for you. It's a professional management layer that provides all the high-level logic for lobbies, parties, chat, and friends lists right out of the box, allowing you to focus on making your game fun.
A Network-Agnostic Foundation
This system is not a networking solution itself. Instead, it's a flexible, network-agnostic framework. It's designed to sit on top of your existing networking backend—whether that's Photon, Mirror, Netcode for GameObjects, or something custom. By implementing a single, clean interface, you can plug this entire lobby system into your project with minimal effort.
Core Features Included
- Complete Party & Lobby System: Full support for creating public or private lobbies, inviting friends to a party, kicking members, and promoting leaders.
- Built-in "Ready Up" Mechanic: A robust ready-check system is included, so the party leader knows exactly when everyone is good to go before starting a match.
- Integrated Chat & Friends: Comes with ready-to-use managers for in-lobby chat and a complete friends list system, including the logic for sending, accepting, and managing requests.
- Event-Driven & Decoupled: Built on a professional, event-driven architecture. Your UI and game logic subscribe to simple events like
OnLobbyJoined
orOnPartyUpdated
, keeping your code clean and easy to manage.
Available Now
If you're tired of wrestling with lobby code and want a clean, professional foundation for your next multiplayer game, the asset is available now. The package includes the complete, documented C# source code and a functional demo scene to get you started immediately.
You can find the Dynamic Multiplayer Lobby & Social Hub, along with all my other professional tools, on my Itch.io page:
Thank you for your support, and I look forward to seeing the communities you build with it.
Files
Get Dynamic Multiplayer Lobby & Social Hub
Dynamic Multiplayer Lobby & Social Hub
The complete lobby, party, and social framework for Unity. Network-agnostic and easy to integrate.
Status | Released |
Category | Tool |
Author | Rottencone83 Builds |
Tags | c-sharp, game-assets, gamedev, lobby-system, Multiplayer, networking, party-system, source-code, tool, Unity |
Leave a comment
Log in with itch.io to leave a comment.