Announcing the Dynamic Multiplayer Lobby & Social Hub for Unity


Hello, developers.

Today, I'm excited to launch a new asset designed to solve one of the biggest hurdles in multiplayer game development: the lobby. Every great multiplayer game needs a polished and reliable pre-game experience, but building one from scratch is a complex and time-consuming task. You have to manage UI states, party logic, and network communication, all before you can even get to the core gameplay.

The Dynamic Multiplayer Lobby & Social Hub is a complete, production-ready framework that handles all of this for you. It's a professional management layer that provides all the high-level logic for lobbies, parties, chat, and friends lists right out of the box, allowing you to focus on making your game fun.

A Network-Agnostic Foundation

This system is not a networking solution itself. Instead, it's a flexible, network-agnostic framework. It's designed to sit on top of your existing networking backend—whether that's Photon, Mirror, Netcode for GameObjects, or something custom. By implementing a single, clean interface, you can plug this entire lobby system into your project with minimal effort.

Core Features Included

  • Complete Party & Lobby System: Full support for creating public or private lobbies, inviting friends to a party, kicking members, and promoting leaders.
  • Built-in "Ready Up" Mechanic: A robust ready-check system is included, so the party leader knows exactly when everyone is good to go before starting a match.
  • Integrated Chat & Friends: Comes with ready-to-use managers for in-lobby chat and a complete friends list system, including the logic for sending, accepting, and managing requests.
  • Event-Driven & Decoupled: Built on a professional, event-driven architecture. Your UI and game logic subscribe to simple events like OnLobbyJoined or OnPartyUpdated, keeping your code clean and easy to manage.

Available Now

If you're tired of wrestling with lobby code and want a clean, professional foundation for your next multiplayer game, the asset is available now. The package includes the complete, documented C# source code and a functional demo scene to get you started immediately.

You can find the Dynamic Multiplayer Lobby & Social Hub, along with all my other professional tools, on my Itch.io page:

  • <a href="https://rottencone83.itch.io/" _ngcontent-ng-c1316485290="" target="_blank" rel="noopener" externallink="" _nghost-ng-c2323008033="" jslog="197247;track:generic_click,impression,attention;BardVeMetadataKey:[[" r_d96bcaee45f069f5","c_a9bbb297a90114eb",null,"rc_d9a939b01712588c",null,null,"en",null,1,null,null,1,0]]"="" class="ng-star-inserted" data-hveid="0" decode-data-ved="1" data-ved="0CAAQ_4QMahgKEwjW1smX9viOAxUAAAAAHQAAAAAQogU">https://rottencone83.itch.io/</a>

    Thank you for your support, and I look forward to seeing the communities you build with it.

  • Files

    DynamicMultiplayerLobby_UnityAsset_FINAL.zip 34 kB
    16 days ago

    Get Dynamic Multiplayer Lobby & Social Hub

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