JuiceRecipe Launch: Add Game Feel Without the Overhead


Polished feedback effects for Unity—without the headache

I'm releasing something I've personally wanted for years: a clean, lightweight way to trigger hit feedback effects in Unity without setting up six different scripts or baking the logic into every prefab.

JuiceRecipe is a drag-and-drop ScriptableObject system that handles screen shake, hit stop, flash, particles, sounds, and damage numbers in one place. Whether you're making a twin-stick shooter or a turn-based RPG, this lets you trigger game feel from any event or impact—no extra setup, no duplicated code.

What It Does

JuiceRecipe is a single asset you configure in the Inspector. Call it during gameplay, and it takes care of everything from camera shake to sound pitch randomization. Set up multiple recipes for different situations—hits, explosions, critical kills, whatever you want. No re-coding required.

Core features include:

  • All-in-one control: Shake, flash, particles, hit stop, sound, and damage numbers

  • Inspector-driven: No need to touch the code once it’s wired up

  • ScriptableObject workflow: Clean, reusable, and organized

  • Failsafe validation: Built-in checks to prevent null refs or invalid values

  • Standalone and lightweight: No external dependencies—just Unity components

Why I Built It

Game feel is everything. But setting it up in Unity usually means writing the same boilerplate code over and over—or worse, hardcoding effects into every object that needs them.

I built JuiceRecipe to streamline feedback systems across any project. You define the effects once, assign them in the Inspector, and call them from your game logic. Whether you're prototyping or polishing, this setup saves time and keeps your codebase clean.

How to Use It

  1. Download the JuiceRecipe_v1.0.0.zip

  2. Import the .unitypackage into your Unity project (2020.3+ recommended)

  3. Create a new JuiceRecipe asset: Assets > Create > JuiceBox > Recipe

  4. Configure the effects you want (toggle shake, assign sounds, etc.)

  5. Trigger the recipe from any script using your event system or logic

Everything’s documented and clean. The toolkit includes a working example with simple trigger wiring to get you up and running in under five minutes.

What’s Next

This is version 1.0—functional and reliable, but with room to grow. Planned improvements include:

  • A smarter Inspector that hides irrelevant fields unless enabled

  • Optional prefab pack with particles, sound, and UI starters

  • Support for extra effects like screen tint or gamepad rumble

Got ideas? I want to hear them. Post in the itch.io discussion thread or shoot me a message if you’re using JuiceRecipe in your project and need more out of it.

Download + Try It

If you want clean, reusable hit feedback without reinventing the wheel, grab JuiceRecipe and drop it into your project. If it helps, rate it. If it’s missing something, tell me.

Thanks for checking it out—and good luck building whatever game’s been living in your head.

— Rottencone83 Studios

Files

JuiceBoxToolkit.unitypackage 7 kB
2 days ago
JuiceBoxToolkit_Complete.zip 1.2 kB
2 days ago

Get JuiceRecipe: Unity Feedback Effects Toolkit

Buy Now$4.00 USD or more

Leave a comment

Log in with itch.io to leave a comment.