Loot Table & Drop Rate Simulator v1.0 Released!


Hello everyone,

I'm excited to announce the release of my first tool on Itch.io: the Loot Table & Drop Rate Simulator for Unity!

What is it?

Balancing loot drops in games is notoriously difficult. This tool provides a structured, visual way to build loot tables and simulate thousands of drop iterations, giving you real data to balance your game's economy and rewards with confidence.

Core Features

  • Create Loot Table Assets: Build your loot tables as reusable ScriptableObjects.
  • Weighted Drops: Add direct item drops with custom weights and quantity ranges.
  • Nested Tables: Create complex, multi-tiered drop chains (e.g., a "Boss" table that can drop from a "Legendary" table).
  • Built-in Simulator: Run thousands of test drops in seconds to see the actual probabilities.
  • Results Panel: View the aggregated results with total counts and calculated drop percentages.

Development Note

The biggest challenge was creating a professional-feeling editor UI. I spent a lot of time implementing a custom inspector using Unity's ReorderableList API, which allows you to easily drag and re-order the items in your loot tables. There was also a tricky bug where changes made in the editor weren't being saved before the simulation was run, but that has been fixed!

What's Next?

For future updates, I'm considering adding features like exporting simulation results to a CSV file.

Thanks for checking out the tool! All feedback is welcome in the comments.

  • Rottencone83 Builds

Files

LootTableSimulator_v1.0.unitypackage 49 kB
43 days ago

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